Want to pimp your PSP without hassle? One of the few good places to start is with your unit's cross media bar. Speaking of which, the homebrew scene was recently bombarded by a lot of custom XMB waves.
All you need is an image editing program such as Photoshop and you can already edit your wave's texture by applying filters to whatever image.
Want to pimp your PSP without hassle? One of the few good places to start is with your unit's cross media bar. Speaking of which, the homebrew scene was recently bombarded by a lot of custom XMB waves.
All you need is an image editing program such as Photoshop and you can already edit your wave's texture by applying filters to whatever image.
Notes for this version: * Open system_plugin_bg_deflate_part2.tga in your favorite image editing program (Photoshop/GIMP/etc).
* Change the wave texture as desired by using filters in Photoshop or whatever.
* Save the targa file with the same name as you opened it with.
* Run start.bat.
* Put system_plugin_bg.rco that was created in /vsh/resource/
* Done!
Want to pimp your PSP without hassle? One of the few good places to start is with your unit's cross media bar. Speaking of which, the homebrew scene was recently bombarded by a lot of custom XMB waves.
All you need is an image editing program such as Photoshop and you can already edit your wave's texture by applying filters to whatever image.
Notes for this version: * Open system_plugin_bg_deflate_part2.tga in your favorite image editing program (Photoshop/GIMP/etc). Set the image mode to RGB color to edit.
* Change the wave texture as desired by using filters in Photoshop or whatever. After you are done editing, you must set the image back to Indexed with the Local (selective) palette, and 252 colors.
* Save the targa file with the same name as you opened it with.
* Open the system_plugin_bg_deflate_part2.tga in a hex editor.
* Delete the last 24 bytes.
* Save the file, it should be 17172 bytes.
* Run start.bat.
* Put system_plugin_bg.rco that was created in /vsh/resource/
* Done!
Want to pimp your PSP without hassle? One of the few good places to start is with your unit's cross media bar. Speaking of which, the homebrew scene was recently bombarded by a lot of custom XMB waves.
All you need is an image editing program such as Photoshop and you can already edit your wave's texture by applying filters to whatever image.
Notes for this version: Instructions for use
------------------------------
!!!!NO MORE HEX EDITING REQUIRED!!!! (<---Yup, that's why)
1. Read the tutorial by Al-Zamli from QJ.NET forums (2 mirrors), you can read it at: http://pspjunk.org/tgawavetut/index.html OR http://vbmaster.portablesofdoom.org/tgawavetut/index.html
2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfaction (but make sure you read the tutorial first!)
3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
5. Put system_plugin_bg.rco that was created in /vsh/resource/
6. Done!
As always, be sure to view the README for extra details (such as the team that helped put this together).
Want to pimp your PSP without hassle? One of the few good places to start is with your unit's cross media bar. Speaking of which, the homebrew scene was recently bombarded by a lot of custom XMB waves.
All you need is an image editing program such as Photoshop and you can already edit your wave's texture by applying filters to whatever image.
Notes for this version: Custom tgaWave Packager v0.8
------------------------------
rcotool, research on textures, edited texture by Z33
orignally found by DarkStone
bat file by vb_master
some code for bat borrowed from autopopstation4
FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
code cleanup and padding by nicinico
Templates by Al-Zamli
Instructions for use
------------------------------
!!!!NO MORE HEX EDITING REQUIRED!!!!
1. Read the tutorial by Al-Zamli from QJ.NET forums (2 mirrors), you can read it at: http://pspjunk.org/tgawavetut/index.html OR http://vbmaster.portablesofdoom. or...tut/index.html
2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
5. Put system_plugin_bg.rco that was created in /vsh/resource/
6. Done!
Notes
------------------------------
I have included the flames.tga by Z33 to show an example of completely custom waves.
Watch the video here on YouTube if instructions do not make sense: http://www.youtube.com/watch?v=ZEJYbPIJ7S8