This game is a port of mariosokoban, and follows pretty much the same rules as traditional Japanese sokoban - the player's objective is to push boxes (or blocks) into a designated location within a maze; players are only allowed to move one box at a time.
This game is a port of mariosokoban, and follows pretty much the same rules as traditional Japanese sokoban - the player's objective is to push boxes (or blocks) into a designated location within a maze; players are only allowed to move one box at a time.
Notes for this version: # Sped up the game
# PSP Clock speed is set to 111mhz during the game, but set to 333Mhz in the menu (for faster loading)
# Add 9 more levels
# EBOOT is now smaller
# Press CIRCLE to display game statistics (number moves, score, levels & characters)
# Press R to save the latest score in data/score/dernier_score.data.
# Be aware, it doesn't save the best score, but only the last score.
# Home button works now properly
# Added a new menu (by Cloos)
# Sped up level loading
# Joypad is now fully supported
# In the option menu, the last score is displayed
This game is a port of mariosokoban, and follows pretty much the same rules as traditional Japanese sokoban - the player's objective is to push boxes (or blocks) into a designated location within a maze; players are only allowed to move one box at a time.
Notes for this version: * A new beautiful cursor is displayed in the editor mode
* Oslib has been replaced by the Sdlmixer in the sound handler
* Sounds can now be played in repeat/loop mode
* 8 new characters ( bomberman , Kon of bleach, mini-bowser , sponge-bob, a new pokemon , picolo of DBZ ,shadow of sonic and shrek !)
* 3 new levels
* The joypad is now usable on the map and in the editor window
* A new option "info save" has been added to display informations about saved datas
* New dialog box when returning to the main menu, or while saving during the game.
* New sprite for "teleportation"
* New messages when a level is completed
* Sounds are played during the game.
* Bug fix in PSP CPU clock frequency settings
* Bug fix with the donkeykong character (when entering in the statistics panel)
* Home button has been disabled, to quit the game use the SELECT key (or RTrigger to return to the main menu).
* Bug fix when you save while you play with you savedata.
* Pikachu can now tranform!
This game is a port of mariosokoban, and follows pretty much the same rules as traditional Japanese sokoban - the player's objective is to push boxes (or blocks) into a designated location within a maze; players are only allowed to move one box at a time.
Notes for this version: * 4 new characters: Peach, Yugi, Aiai (Character of Monkey Ball) and the Red handler from Pokemon Fire.
* Addition of 3 new levels
* Bug erasing the best scores corrected
* Recasting of the menu of confirmation
* Changing of music during the possible play from now on by pressing X
* Improvement rate loading enters the level, time almost reduced with 0
* Sounds WAV converted into OGG for saving of space and time of loading
* 2 new possible messages at the end of a level
* The CPU is put from now on at the good frequency in the Editor Mode and Simulation
* New icon