Yeti3d PSP Port

Name: Yeti3d PSP Port
Description: Yeti3D is a 3D engine originally built by Derek Evans for the Game Boy Advance back in 2003
Categories:
Entered By: wwsean08
Number of Rating Votes: 0
Average Rating:

Known Versions:

(total: 1 entries)

Quick Info
Type: EBOOT
Categories:
Entered:
Released: 2007-04-29
Last Update:
Download: Click Here

version .1 (initial release)  

Yeti3D is a 3D engine originally built by Derek Evans for the Game Boy Advance back in 2003

Notes for this version: * The current viewport is 120x80 pixels, 15bit. * All textures are 64x64 8bit. * Textures are converted to 15bit via a pre-calculated lighting LUT. * Polygons can be any convex shape. Only squares are currently used. * Each vertex is described as X, Y, Z, U, V and brightness. * The renderer uses 24:8 fixed point maths. * Polygons are clipped in 3D space using 45 degree planes. Distance to plane calculations therefore use only additions and subtractions. * Polygon edges are clipped using one divide and 6 multiplies. * 4 clipping planes are used. No front plane is required. No back plane is used. * No per-span clipping is used. Fixed point errors are hidden offscreen. Full technical notes, installation/usage details, and contact addresses are available in the file README

(total: 1 entries)


© D. Court 2008. This web page is licenced for your personal, private, non-commercial use only.
RIPA NOTICE: NO CONSENT IS GIVEN FOR INTERCEPTION OF PAGE TRANSMISSION