racing game
Cool LUA two player game
Notes for this version: (Dont need LUAPlayer, EBOOT included)
Test Homebrew
Notes for this version: A test
Notes for this version: Test
Cool game by Maxime but you need LuaPlayer soo download it...
Notes for this version: Works fine on 1.00-2.60
VSCycles involves directing a 'lightcycle' just like you did in popular retro game Tron. The concept is pretty simple. These lightcycles are moving objects which constantly travel in a straight line over a playfield and turn in 90 degree intervals.
its lua but has an eboot
Notes for this version: To those of you who have already tried this exciting game, you might have noticed that a lag happens whenever your car smashes into another car. It's not much of a problem really but to some, it kinds of hurt the gameplay. Splodger15 has already fixed that in PSP Turismo v0.41. Also, the coder stated that he compiled another code that will stop theft. Well, that's it! If only for the first fix, we're pretty sure you will download this game. So without any ado, here we go:
an uncomfortable 2 player drag racing game
Notes for this version: initial release controls: Player 1 Gas = Cross Brake = Triangle Shift = 'R' tigger Stop = Circle Player 2 Gas = Down Brake = Up Shift = 'L' tigger Stop = Left
Notes for this version: 1. A tree 2. Says who won the race 3. You lose if you take off before the tree turns green 4. Gears (still needs some work) 5. Redid controls to make it a little bit easier to play Controls: * Player 1 - right side of psp o Gas = Circle o Break = Square o Up shift = Triangle o Down shift = Cross * Player 2 - left side of psp: o Gas = Left o Break = Right o Up shift = Up o Down shift = down
car racing game
Simple vertically-scrolling car racing game
3D stunt driving puzzle game
Notes for this version: Now includes 21 levels.
ASCII-art canyon-style game
Table Top Rally - a miniature racing game
Notes for this version: Kxploited - Bus Fixed with cars - Custom Cars
Notes for this version: -New Layout -Options -difficulty levels -new GFX
Notes for this version: * Intersection Game Mode * Intersection Highscore (Seperate from rally) * Better Screenshot System * New graphics, again thanks to PSP_bling * New look eboot, thanks to PSP_bling * Terrain Selection Bug Fixed * Faster Loading times * Lots of bug fixes
rather fun driving demonstration on the PSP, which is actually the beta release of his car's 3D engine.
Notes for this version: The release is Vertex 3D Car version 0.1b, and even though it's still a beta demo, this new piece of homebrew looks pretty darn good. Here's the changelog for this version: * A complete track is now added. You're driving on this track and no more on area of squares. * A "Crazy's Guard" is added, prevent the player to get out of the track. * Car's speed depends on the surface where the car is on.
Notes for this version: Here are MikeMax's directions for installing the demo and the commands for driving the car and manipulating the camera: Simply unpack the zip archive to your MSROOT (FW1.50) (will unpack into /PSP/GAME automatically). For 3.xxOE, next, move the Vertex Origin directories into /PSP/GAME150 (only if your OE kernel configured to 3.XX). Commands: o Cross: Accelerate o Square: Breaks o Digital Pad: LEFT/RIGHT to turn, DOWN for reverse. o Analog Pad: Move camera o Circle: Display wireframes o SELECT: Switch between two camera modes : "Free" mode and "follows car" mode. o L/R: Zoom