NCDZPSP

Name: NCDZPSP
Description: [FEATURES] ---------------------------> - neogeo cd emulation - 2 gfx engine : software of hardware (using psp's gu) - autofire - memory card emulation - zipped/unzipped game - sound support - music support (with mp3 tracks, using libmad) - mutiples rendering mode with hardware stretching (thx to pspsdk & chp great work!) - 222/266/333 Mhz
Categories: Emulator
Entered By: eruditejok3r
Number of Rating Votes: 0
Average Rating:

Known Versions:

(total: 3 entries)

Quick Info
By NJ
Type: EBOOT
Categories: Emulator
Entered:
Released: 2007-02-22
Last Update:
Download: Click Here

version 2.0.6  

[FEATURES] ---------------------------> - neogeo cd emulation - 2 gfx engine : software of hardware (using psp's gu) - autofire - memory card emulation - zipped/unzipped game - sound support - music support (with mp3 tracks, using libmad) - mutiples rendering mode with hardware stretching (thx to pspsdk & chp great work!) - 222/266/333 Mhz

Notes for this version: * Attendant upon the source integration of NCDZPSP, all sources were rewritten. * Adding Japanese user interface edition with all emulators. Japanese user interface edition when it compares with English edition, about 800KB consumes memory in excess. * MAME Plus! It corresponded to the command list of type. Please put command.dat on the same directory as EBOOT.PBP. Furthermore, when the Japanese command list is used, about 800KB memory is consumed in excess. * The item which can be set with makefile increases, but UI_BPP32 other than NCDZPSP the one which it tries not to use is good, is. Compiling is possible, but memory is not enough and when the game cannot be started occurs.


Quick Info
By NJ
Type: EBOOT
Categories: Emulator
Entered:
Released: 2007-02-22
Last Update:
Download: Click Here

version 2.0.6 ad-hoc  

[FEATURES] ---------------------------> - neogeo cd emulation - 2 gfx engine : software of hardware (using psp's gu) - autofire - memory card emulation - zipped/unzipped game - sound support - music support (with mp3 tracks, using libmad) - mutiples rendering mode with hardware stretching (thx to pspsdk & chp great work!) - 222/266/333 Mhz

Notes for this version: * Attendant upon the source integration of NCDZPSP, all sources were rewritten. * Adding Japanese user interface edition with all emulators. Japanese user interface edition when it compares with English edition, about 800KB consumes memory in excess. * MAME Plus! It corresponded to the command list of type. Please put command.dat on the same directory as EBOOT.PBP. Furthermore, when the Japanese command list is used, about 800KB memory is consumed in excess. * The item which can be set with makefile increases, but UI_BPP32 other than NCDZPSP the one which it tries not to use is good, is. Compiling is possible, but memory is not enough and when the game cannot be started occurs.


Quick Info
By NJ
Type: EBOOT
Categories: Emulator
Entered:
Released: 2006-12-26
Last Update:
Download: Click Here

version v0.45  

[FEATURES] ---------------------------> - neogeo cd emulation - 2 gfx engine : software of hardware (using psp's gu) - autofire - memory card emulation - zipped/unzipped game - sound support - music support (with mp3 tracks, using libmad) - mutiples rendering mode with hardware stretching (thx to pspsdk & chp great work!) - 222/266/333 Mhz

Notes for this version: NEOGEO CD Emulator

(total: 3 entries)


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