SnakeSP

Name: SnakeSP
Description: Snake game in the style of fl0w.
Categories: Adventure Game
Entered By: seventoes
Number of Rating Votes: 4
Average Rating:

Known Versions:

(total: 3 entries)

Quick Info
Type: EBOOT
Categories: Adventure Game
Entered:
Released: 2006-12-12
Last Update:
Download: Click Here

version 4  

Snake game in the style of fl0w.

Notes for this version: * 1up system is in place - You start with 3 lives, and will get additional lives if you get up to the next life score posted next to the life indicators. First 1 up is at 1 million, after that it will depend on how well you are doing. The higher the score multiplier, the higher the next life score will be * added some sounds when snake eats or hits itself * menu * X to speed up


Quick Info
Type: EBOOT
Categories: Adventure Game
Entered:
Released: 2006-12-15
Last Update:
Download: Click Here

version 5  

Snake game in the style of fl0w.

Notes for this version: * Customizable sound files * Purple powerups, remove segments * Other small changes


Quick Info
Type: EBOOT
Categories: Adventure Game
Entered:
Released: 2007-01-11
Last Update:
Download: Click Here

version 7.1  

Snake game in the style of fl0w.

Notes for this version: * Added proper suspend/resume code. app should behave nicely now for those who said it crashed on resume from standby mode. Please test this. * Food spawns much faster now, almost immediately after consuming the last item. * Tweaked the appearance rate of food items, red slowdowns should show up more now. * Snake grows/shrinks very quickly now. Be careful where the tail is when you eat a yellow/blue item * Added a counter to the scoreboard that shows how many segments have been accumulated over time..this is part of the scoring system. * Enhanced the water effect, decreased the dampening some to make the waves more pronounced. The ring effects you saw before are now replaced by drops in the water field * Replaced the default music loop with something not so fast. This is a bigger file tho, so there will be a pause at game startup * The music loop MUST be less that 16777215 bytes. This is a limit in the playback system, the current one is just a little over 14 mb.

(total: 3 entries)


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